locationgamer: Identification of Location Game Equilibria in Networks
Identification of equilibrium locations in location games (Hotelling (1929)
<doi:10.2307/2224214>). In these games, two competing actors place
customer-serving units in two locations simultaneously. Customers make the
decision to visit the location that is closest to them. The functions in
this package include Prim algorithm (Prim (1957)
<doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum spanning tree
connecting all network vertices, an implementation of Dijkstra algorithm
(Dijkstra (1959) <doi:10.1007/BF01386390>) to find the shortest distance and
path between any two vertices, a self-developed algorithm using elimination
of purely dominated strategies to find the equilibrium, and several plotting
functions.
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